Hexagon Update: 2 Dec 2022
Ah it’s been a while, what’s been going on? Android using OpenGL3 compat So as of Godot 4.0 beta 7, you can re-enable opengl3 as a rendering engine for Godot builds. Great! This is actually the first time I think I’ve had the game running on my phone at all. The good news is it looks about what I’d expect, except buttons are a little on the small side. But it’s very very slow (esp refreshing the display) so this seems to be a mix of opengl3 being very rough at this point in the Godot 4 cycle and simply the fact my phone ain’t my PC when it comes to the lifting....